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Malachi soon finds himself paired with ex-soldier David Walker, whom he hires as a bodyguard. The organization believes that these individuals are destined to re-create a certain past event, bringing about a second Golden Age. His abilities earn him the attention of a secret branch of the government, which hands him the task of identifying and attaining special persons of interest who resemble particular people in history pivotal in changing the course of the world. His coveted skills in art appraisal have him traveling the globe to evaluate ancient artifacts and search them for signs of authenticity or fraud. Malachi Rector, the protagonist in this point-and-click adventure, is a brilliant man of considerable ego and antipathy. The plot, crafted by game design veteran Jane Jensen, has all the fluff and dramatic flair of a Dan Brown novel. But the brief moments of exuberance are hampered by mundane puzzle solving and uninteresting characters, making this 10-hour adventure not worth the time spent.
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At first blush,the story seems intriguing. The game presents a theory that space and time are connected in a twisted loop, and at any given moment, important figures from the past reemerge, sparking an event that may change the world for good or ill. The axiom is often used by politicians and history professors as a warning, but the story behind Moebius: Empire Rising suggests we may not have a choice. It is said that those who cannot remember the past are condemned to repeat it.